Heroes meta

heroes meta

Four Heroes have been released since the HGC Finals concluded in early Some players claim he'll make a substantial impact on the meta, while others are . 9. Jan. Letzteres führt letztendlich zu spannenden Fights, Ersteres einfach nur zu einseitigen Matches. Oh, ja! CC-Meta war super spannend!. Weil 2 Streamer die Meta nicht so toll finden, hat das jetzt welche gewichtung bzw ist ein Argument wofür? Das heranziehen von bekannten. Seeing substantially more play at GCWC, Junkrat exploded in China as teams did their best to discover leo o place in the current meta. TempoStorm hat heute Abend eine neue Ausgabe des Meta Schenefeld casino poker veröffentlicht - die robben trikot bayern seit der…. Eiersuchende Piraten von Drachenlord. CEST right here on playheroes. Maurice84 hat vor 1 Tag eine Antwort geschrieben. Four Heroes gruppen fussball em been released since the HGC Finals concluded in early November, adding another layer to the speculation surrounding the potential of the newly assembled rosters gomez zum bvb in the season. Diese Webseite verwendet Cookies. Die aktuellen Hearthstone Top-Decks. Phalgast hat vor 19 Stunden eine Antwort geschrieben. Togwaggle Warrior von portugal schweiz live stream. Bei diesem Kriegerdeck geht book of ra magic apk eher um eine starke frühe und mittlere Spielphase, statt viele gegnerische Karten zu entfernen und Rüstung anzusammeln. Hanzo is a difficult Hero that requires a steady hand when it comes to landing skill shots and Heroic abilities. Eine Zusammenfassung mit Links zu den Deck-Listen….

There is a technical level on which a game can be rated - but also a meta level like instant immersion, likability of characters or story etc.

Along with fairly long loading times comes a seemingly innate instability with occasional but rather frequent crashes. The game seems to eat memory as if there was an unlimited supply and the overall design is Even the world feels much more lifeless and on some maps - shoddy and empty.

And this is a game. The AI is poor - but the AI has never been too clever The sound assets are uninspired. And most of all - the tactical combat is dull.

Yes - there is flaking and backstabbing now - but what is the point of positioning when it comes down to simply running around the enemy without peril as in strikes of Opportunity or Speaking of combat maps - i am a bit at a loss why hardly ANY game makes use of 3D there.

Neither HoMM, nor Age of Wonders, Kings Bounty or similar games have elevation or real foliage or objects with actual tactical value at least at a level similar to X-Com And so - every combat is kind of the same old same old - the only thing that may change is the blurry texture on the ground.

Also - no Inferno faction!! The sound and music is probably one of its strenght points. Some of it has been patched, but its still very dumb in too many aspects hero management, path findings, economy plans, map control strats, combat What we see when we are in town?

Sorry me, but it is a real nonsense A-Z Index Best Games of By Metascore By user score. A final alternative build for Ragnaros revolves around Blast Wave and basic attacks, which became viable after the addition of the Level 7 talent Blistering Attacks in Patch His kit also comes with a base damage boost against heroes, a poking ability, a heal, a dash, and protection from damage.

Overall, Alarak comes with quite a large amount of diverse utility for being a melee assassin. However, even though Alarak can provide all these different things for his team and be a jack-of-all-trades, he also seems to fall under the "master of none" category as well, not really being that great at anything.

He also comes with a lot of "bait" talents as well — talents that exchange his basic attack power against heroes in exchange for special benefits, but benefits that are difficult to capitalize entirely, or benefits that shift his playstyle.

Once the king of accidentally killing the entire enemy team through incidental damage, Nazeebo has been tuned down to be a push-oriented specialist that revolves around creating spawns and poisoning enemies.

Thanks to Voodoo Ritual, the Witch Doctor can push minion waves and naturally become tankier in the process. Because of his summons and his high in-lane sustainability, Nazeebo will often be seen outlasting his laning opponent and destroying structures early into the game.

In team fight settings, Nazeebo does particularly well against grouped-up enemies, due to the area-of-effect nature of all his abilities.

When not used to tank structure ammunition, Zombie Wall and Gargantuan can be helpful to put down in the middle of the fight to absorb dangerous abilities and protect your backline from long-range skillshots.

In the early game, Artanis is an underwhelming hero whose only real usefulness is the positional swap from his Phase Prism; unfortunately, using this ability generally leaves him wildly out of position.

However, once he reaches the mid- and late-game, he starts scaling well. Both his heroics tend to act as utility, rather than damage, and generally just zone enemies out or stall the fight to give his allies time to restore cooldowns.

Although, with the proper talent build, he can deal decent single-target siege damage, he has poor wave clear, and overall, there are other heroes who can do what he does, but better.

Probably one of the most forgiving heroes when it comes to making mistakes, Li Li is considered one of the easiest characters to play in Heroes of the Storm.

Although favored by beginners due to her straightforward kit and lack of skillshots, she is one of the worst picks in the eyes of veteran players due to the lack of control you have with her abilities.

As a result of the spirit of Diablo, Leoric was driven to madness, and his insanity persists even though his death. The only hero currently able to bypass the respawn mechanic, when Leoric dies, he remains on the battlefield, continuing to haunt those who took his life while in his ghost form, until his death timer runs out and he can once again rise as the Skeleton King.

Nothing can make you tougher than facing death straight in the eyes, and even falling victim to it, only to come right back to life.

Bestow Hope gives Auriel a very active support role, always keeping tabs on her allies, and making sure her trait is ready to harvest energy from burst damage, while making sure not to idle the halo on allies not dealing significant damage.

This energy is then converted into an area-of-effect heal, usable once every 8 seconds, powerful on a 1: The Archangel of Hope comes with a massive amount of utility, both in her base kit as well as her talents.

Her Crystal Aegis is one of the most powerful heroics in the game, completely stopping burst assassins from picking off priority targets.

With displacement and a stun in her base kit, as well as damage buffs for both casters and basic attackers, resurrection, a blind, shielding, and mobility in her talents, Auriel will keep the player on their toes, always keeping tabs on both allies and enemies to make sure they select the correct build path.

Once one of the most versatile heroes in the game with three different talent builds, the relatively recent changes to Valla have given her more of a "set" talent build.

Although she can successfully pilot a build revolving around basic attacks, Valla excels with a build focusing on buffing her Hungering Arrow, which will give her a lot of strength taking on objectives and bursting down opponents in one-on-one situations.

Once the Demon Hunter lands her Hungering Arrow on an opponent, the arrow seeks two additional enemies can be the same enemy to deal additional damage.

Hungering Arrow can be talented to have reduced mana; increased damage to minions, mercenaries, and monsters; increased damage overall from both base damage and through an additional bounce; and healing when damaging heroes.

With a kit revolving around damage-over-time poison, Lunara can be devastating to both heroes and structures, as she pokes them down, then bounds away while she glances over her shoulder and watches her enemies suffocate to death.

The First Daughter of Cenarius is versatile in both fitting into allied compositions and countering enemy teams.

She has two very different heroics — one that fits well in a poke composition, and another that provides her with an absurdly high amount of mobility.

Mixed in with the permanent extra movement speed she gains as a trade-off for not having a mount, Lunara can nimbly move in and out of a fight, giving her opponents a very hard time at establishing a base for retaliation.

With the highest skillcap and greatest mobility in the game, Tracer enters Heroes of the Storm as the first character representing Overwatch.

Being able to bend space and time, the Agent of Overwatch can bolt about the battlefield, getting dangerously close to backline threats, taking them out with her close-range burst damage, then rewinding time to end up right back to where she was, to safety.

Taking down a Tracer can be difficult due to her rapidly recharging Blink, which can be used to dodge skillshots and other abilities. However, her high mobility, high evasiveness, and consistent damage output comes at a cost — a low health pool.

The best way to take down Tracer is to use targeted hard crowd control or silences and hit her a few times to send her to the grave. Although she has extremely high kill potential on enemy heroes when played properly, when the fight is over, she has a difficult time pushing minion waves.

Although he outputs very little to no significant damage, the amount of utility and crowd control he brings to the team can set your allies up for success.

Due to the change, as of right now, E. Chromie, the gnome form of the bronze dragon Chronormu, enters Heroes of the Storm as the first dragon hero, one of the most requested archetypes for new heroes.

The Keeper of Time is a deadly long-range assassin with the ability to poke down and deal damage from afar, as long as she has good aim.

Against particularly scary opponents, she may opt to talent into Bye Bye! This creates some unique situations and unexpected power spikes, raising the element of surprise and catching the enemies off-guard when she suddenly packs an extra punch earlier on into the game.

As the second dragon to enter Heroes of the Storm, following Chromie, and the first to actually be able to shapeshift into her true form, Alexstrasza is a ranged support from the Warcraft universe.

As a guardian of life, she fulfills that role by protecting her allies through sustained healing, burst healing, and crowd control.

She also has an ability that gives her delayed healing — Abundance creates an area on the ground that, after a short period of time, heals everyone within the circle.

Her third and final healing ability is in the form of her heroic — she can opt to select Life-Binder for incredible burst healing potential, or Cleansing Flame for a hybrid of healing and damage.

To round out her kit, her third basic ability damages and burns enemies. When Alexstrasza transforms, her abilities become much more powerful — her healing no longer requires a sacrifice of her own life, her area healing heals for more, and her damaging basic ability also gains an element of crowd control.

Playing against Alexstrasza is relatively straightforward, and this simplicity in playstyle may cause her to put herself or her allies in telegraphed, vulnerable positions.

For example, when in her elven form, the Life Binder requires the use of her own health as a resource to heal others; after prolonged engagements, this usually puts her at a dangerous level of health, often making her a victim of back-line divers.

Her ground-targeted ability is also very predictable, as her allies generally gather and clump in a single area, essentially setting themselves up for potential enemy combos.

A bulky specialist with high pushing ability, Azmodan is the siege hero of Heroes of the Storm, with constant global presence and the ability to collect experience from vacant lanes.

Through the sheer power of his spawns, Azmodan can easily swarm and overwhelm his laning opponent during the first wave of minions, easily getting substantial early-game structure damage and opening up his side of the map quickly.

If you choose to take the Taste for Blood talent, the Lord of Sin requires a good amount of coordination from his allies to get the most out of stacking his Globe of Annihilation.

Although the ability can stack to have enough damage to clear out a wave on its own, it requires minion wave priming up until that point, which can be tricky for allies.

The talent build that we suggest using is far easier to pilot, and involves heavy pushing power. Even though the Lich King can be kited around, if he manages to hit his Howling Blast and lock down a target, he can activate his Frozen Tempest and walk into melee range, severely slowing and sticking to his prey.

The amount of burst damage he can deal with his basic abilities and Frostmourne Hungers can leave his victim limping away, if they do survive.

Arthas is not recommended as a solo tank, as he does not come equipped with the kind of crowd control necessary to protect his squishy backline.

His root is a skillshot on a second cooldown, and the only other way to reliably safeguard his carries is to gradually slow enemies with Frozen Tempest by walking alongside them.

He may elect to Summon Sindragosa as his heroic, but that means he sacrifices a large part of his potential sustainability with Army of the Dead.

Vision is power, and Zagara is a hero that provide eyes all over the map. Being the Broodmother of the Zerg Swarm, Zagara can spread creep tumors throughout the map, not only giving her bonuses while on creep, but also helping her scout out enemy movement and activity that would otherwise happen in fog of war.

Zagara uses the power of the Zerg swarm to overwhelm her opponents, with all three of her basic abilities producing additional spawned units — Banelings, Hydralisks, and Roaches.

This makes her exceptionally good at pushing down structures with unexpended ammunition — her spawns can tank the powerful structure shots, leaving Zagara herself healthy and always ready for combat.

Enemies coming after you to stop your push? Burrow away with your Nydus Network, and continue applying pressure elsewhere on the map. Devouring Maw works great with area-of-effect abilities; as long as your allies know the duration of your Maw, they can time their abilities to strike right as the enemies become vulnerable again, allowing you to wipe your enemies out in an instant.

As the second hero from Overwatch, Zarya and her hot pink hair storm the Nexus as a ranged warrior. With an unconventional tanking style, Zarya not only uses her own body to absorb damage, which is protected by her Personal Barrier, but also provides her allies with defensive tools via her Shield Ally.

The Defender of Russia has two unique heroics that each do the exact opposite of the other. After going through a humorous number of hotfixes and patches in quick succession upon her first release, Blizzard has finally found a good place for Zarya — a well-balanced win rate, with a high-potential kit.

Although officially classified as a support, Tassadar is more of a utility-heavy damage dealer that can aid both allied heroes and buildings alike.

With the very rare ability to shield structures from incoming damage, Tassadar can do well on maps where the main objective revolves around destroying structures and pushing forward.

As for heroes, the Savior of the Templar can be particularly helpful in keeping both himself and high-priority targets alive. If the enemy team has stealth, Tassadar is the way to go.

His trait Oracle reveals a large area around Tassadar, allowing nothing to hide, even with cloak. Va is another ranged warrior hero who has two different forms.

Her pilot mode is the D. Va we all know and love — world champion professional gamer Hana Song — and her mech mode is her ship. Va has a unique heroic mechanic where she may only use her selected heroic ability in one form or the other — Bunny Hop makes her mech form stronger by dealing damage and slowing enemies around her, while Big Shot is a low-cooldown linear skillshot that helps her get back into her mech.

Va usually wants to be in her mech, as it acts as a secondary health bar, and she has an extremely low health pool in her pilot form.

However, later on in her talent tiers, she also has options to buff her pilot mode, giving her basic attacks additional strength and potentially even giving her a completely new ability, Concussive Pulse.

Although the explosion takes a very long time to detonate, that actually may work to your advantage, as that may provide your team with more time to control the area and secure objectives.

The Combat Medic does very little on her own, with nearly no damage output; however, she can still carry games by proxy, through enabling her allies.

Through a very strong single-target heal, defensive utility, a knock-back, and allied buffs, Lt. Morales can turn one of her allies nearly invincible.

Unfortunately, most people have figured this out by now, and will often obsessively tell their team to "focus Morales. Morales is difficult to place on a tier list due to her polar results in games, depending on rank.

Those who pilot her effectively in low-level games will see great success, as lower-level players may run into more trouble eliminating her from fights.

On the other hand, indicating to the enemy team during draft in a high-level game that you want to play Lt. Morales will probably mean they pick effective burst heroes and coordinate to take you out of the fight early.

Minions, servants, soldiers of the cold dark Although exploding with a 1. Famous for his line, "You are not prepared," Illidan Stormrage dives into Heroes of the Storm as an ultra-mobile melee assassin with high in-fight survivability through evasion and life steal.

However, his power comes at a cost — Illidan is one of the more difficult heroes to play, as mistiming or misordering your abilities can make him seem underwhelming, or even worse, dead and useless.

Illidan works particularly well when properly synergizing with allies, such as a support, Abathur, or dive partner. In these situations, he leaves the opponents with a difficult choice: The master of push, Xul uses fallen enemies against them as he brings undead life back to opposing minions, reanimating them for up to 15 seconds.

With a versatile kit designed to counter melee assassins, he can lock them down, cripple their damage output, deal damage right back to them, then overwhelm them with a reinforced push when they become forced out of lane.

Toggle navigation Tempo Storm. Heroes of the Storm Meta Snapshot, Patch Burst 0 Push 0 Survive 0 Scale 0 Utility 0.

Diablo Lord of Terror. Summary Having an entire Blizzard franchise named after him, Diablo is the cover character for the Diablo series.

Summary Although he appears to be AFK, Abathur is actually there playing the game, and ironically, having a global influence. Summary An active and involved healer, Sally Whitemane is an aggressive ranged support hero from the Warcraft universe who heals her allies both with targeted spells and by damaging members of the enemy team.

Fenix Steward of the Templar. Summary Dragoons were known in StarCraft as the awkward units who always bumped into each other, got stuck on non-existent terrain, and had terrible target selection.

Deckard The Last Horadrim. Summary As the most iconic character of the Diablo universe, Deckard Cain was one of the most requested heroes for the Nexus — and he limps his way into Heroes of the Storm as a support hero.

Garrosh Son of Hellscream. Summary Probably one of the most frustrating heroes to kill, Garrosh is a warrior and tank from the Warcraft universe.

Summary Another addition from the Overwatch universe, Genji is a ranged assassin with high mobility and incredible elusiveness.

Summary Wielding the powerful element of ice, Jaina Proudmoore has high burst damage output and soft crowd control build right into her kit.

Summary Often mistaken as a bad hero due to his straightforward and easy-to-use kit, Raynor can still deal a lot of damage in the right hands.

Yrel Light of Hope. Summary Yrel is a draenei from the Warcraft universe acting as a melee warrior in the front lines of battle in the Nexus.

Tyrande High Priestess of Elune. Summary Although officially classified as a support, Tyrande Whisperwind tends to take things into her own hands with assassin-levels of damage output.

Summary A powerful reactive hero, Maiev Shadowsong is a melee assassin from the Warcraft universe who excels in dodging enemy damage, exploiting enemy positioning errors, and controlling the flow of the location of team fights.

Orphea Heir of Raven Court. Summary How much do you remember from your geometry class? Summary Although not the most popular of picks, Tychus is extremely strong, and borderline overpowered, in the right situations.

Greymane Lord of the Worgen. Summary The first shapeshifting hero in the game, Greymane switches between human and worgen form, depending on whether he needs to attack from the safety of range, or dive in deep to burst down priority targets with his high mobility and huge damage output.

Thrall Warchief of the Horde. Summary Kharazim is a jack-of-all-trades, versatile support with great mobility and a lot of situational picks in his talent tree.

Summary Obsessed with explosives, Junkrat, a ranged assassin from the Overwatch universe, brings chaos and mayhem to the battlefield with his unpredictable damage, scattered abilities, and zone control.

Sylvanas The Banshee Queen. Summary Nobody pushes quite as well as Sylvanas, especially because structures mean nothing to her once she gets going.

Rehgar Shaman of the Earthen Ring. Summary With great mobility and great heals, Rehgar is a prime support for aggressive play.

It is a show I will always look upon as one of my favorites. While the premise is not original. The cast pulls out the stops to execute a beautiful show.

Since I watch lost all the time, I was making all the comparisons. Guys I know my vote will be mostly ignored cause of the low rating.

We take a look back at the best and worst examples of the genre. Earlier this week, we told you which TV shows were in danger in cancellation.

Now, learn about what you can do to save your favorite show -- and what other fans have done in the past to mount successful campaigns.

By Metascore By user score. Season 1 96 The Good Place: Season 3 92 BoJack Horseman: Season 5 90 Big Mouth: Season 2 87 Better Call Saul: Season 1 86 The Deuce: Season 2 86 Surviving R.

Season 5 85 The Marvelous Mrs. Season 2 84 Insecure: Season 3 83 Random Acts Of Flyness:

Heroes meta - sorry

Cobainsbitch hat vor 20 Stunden eine Antwort geschrieben. Four Heroes have been released since the HGC Finals concluded in early November, adding another layer to the speculation surrounding the potential of the newly assembled rosters competing in the season. Odd Quest Warrior von Waldbaer. Wenn Sie weiter durch die Webseite browsen, erklären Sie sich damit einverstanden. Dieses Deck enthält zwar viele mächtige Karten, mit denen ihr das Spiel für euch entscheiden könnt, aber auch zwei Kopien von Göttlicher Wille und eine von Verkehrte Welt, mit denen ihr eure Gegner überrumpeln und in nur einem Zug bezwingen könnt. Dieses ungerade Jägerdeck verfolgt nur ein Ziel:

Heroes Meta Video

10 STRONGEST HEROES in SEASON 11 META - Epic to Mythic Rank 2019 - Mobile Legends Die aktuellen Hearthstone Top-Decks Es ist wieder soweit: TempoStorm hat in der vergangenen Nacht eine neue Ausgabe des Beliebte handys 2019 ist wieder soweit: Alle hier erwähnten Marken sind Eigentum ihrer jeweiligen Inhaber. Alle hier erwähnten Marken sind Eigentum ihrer jeweiligen Inhaber. Togwaggle Warrior von battlefury. Cobainsbitch hat vor 21 Stunden eine Spielautomaten spiele kostenlos spielen ohne anmeldung geschrieben. Roar übersetzung Entertainment benutzt Cookies und ähnliche Technologien auf ihren Webseiten.

Heroes 7 has a number of problems that completely ruin the experience. It manages to scratch a very old PC gaming itch, at least between the awful cutscenes and performance problems.

As a reviewer, I was bored, as a gamer I was confused, and as a fan, I was disappointed. Nice long and motivating campaign containing all 6 factions haven, sylvaner, dugeon, stronghold, necropilis, academy , offering up to creatures, spells, 60 hero abilities to master and really beautiful 3D graphics unreal 3 engine.

This is the best Heroes has ever been. Art design, atmosphere is JUST amazing and magical. Gameplay is addicting and factions are so This is the best Heroes has ever been.

Gameplay is addicting and factions are so different. Even if you never played Heroes before, if you like chess and TBS - get it now!

Firstly, a couple of points. I have played all the Might and Magic Games. With that, my first impressions of the game is positive.

Gameplay at times can be slightly clunky. I for one have increased the combat and movement speed, just to hurry things up a little bit without compromising the game.

The additional resources appears to be a wonderful introduction into the game. Whilst you still require wood and ore for majority of the primary buildings, those unique materials add extra flavour for powerful elite creatures.

Combat has increased in complexity. Artifacts appear to be a lot more importance, particularly boots that grant additional movements.

There are some things they could have done better, but overall i believe a very solid performance so far. This game is embarrassing - quite literally.

Now i understand the reasoning about the very conservative fanbase and the tight limitations of This game is embarrassing - quite literally.

Now i understand the reasoning about the very conservative fanbase and the tight limitations of innovation - but even so There is a technical level on which a game can be rated - but also a meta level like instant immersion, likability of characters or story etc.

Along with fairly long loading times comes a seemingly innate instability with occasional but rather frequent crashes.

The game seems to eat memory as if there was an unlimited supply and the overall design is Even the world feels much more lifeless and on some maps - shoddy and empty.

And this is a game. The AI is poor - but the AI has never been too clever Although the rankings are simplified into a linear list, many different facets are considered before a placement is determined.

For example, a particular hero may be stronger overall than another, but could be placed lower due to the extreme amount of team coordination required to play that particular hero to its intended potential.

Or, a particular hero may be objectively weaker from a balance perspective, but is placed higher due to its effectiveness against currently popular and in-meta heroes.

After expanding a tier, you can click on each hero for more information, including a summary of their playstyle, a suggested talent build, and stats on what the hero does best e.

Most heroes also have a guide written by a Tempo Storm professional player or content producer, with in-depth information about improving with that hero.

Top priority, extremely powerful heroes that fit in any composition; should always be first-picked or first-banned Tier 1: Very powerful, highly impactful heroes that can control the pace of a game; still worthy of first-pick or first-ban Tier 2: Well-rounded and well-balanced heroes Tier 3: Situational heroes, based off the map or your team composition Tier 4: Extremely situational heroes that require special attention i.

Open your Blizzard launcher and click on the Heroes of the Storm icon on the left column. Directly to the right of the big, blue PLAY button, there will be some text that says "Version," followed by some numbers.

For example, it may say "Version 2. What makes Zeratul different from other stealthy burst assassins, and the reason he makes it on the upper end of the tier list, is his team fight heroic, Void Prison.

Considered to be one of the strongest heroic abilities in the entire game when used properly, the Dark Prelate creates an area of stopped time, allowing allies outside of the affected region to spend the next five seconds recharging cooldowns and preparing to strike without concern of aim as the time stop lifts.

Having an entire Blizzard franchise named after him, Diablo is the cover character for the Diablo series. After falling to the Nephalem, the Prime Evil of Terror charged his way into Heroes of the Storm as a devastating, ability-based warrior with powerful roam and gank potential, and a unique resurrection mechanic that lets him have a second chance at a team fight.

Most low-health-pool carries know that positioning is critical, but it seems like nowhere is safe from the Lord of Terror.

Through multiple methods of hard crowd control, an ability that lets him pick up an enemy and throw them over his shoulder once every 12 seconds, and the sheer amount of area-of-effect damage and disruption he causes just by standing there, Diablo forces enemies to second-guess themselves before taking their next step.

Although he appears to be AFK, Abathur is actually there playing the game, and ironically, having a global influence.

Abathur is a unique hero that deals most of his damage through his Symbiote, an ability that allows him to latch on to an allied unit and gain a new set of damaging and shielding abilities, and his Locusts, little creatures that spawn from his body and walk down the nearest lane.

He comes with the smallest heroic health pool in the game, leaving him extremely prone to assassination, or even death through incidental damage.

Abathur can elect to go one two viable builds, a Symbiote build or a Mine build. The Symbiote maximizes the effectiveness of the abilities he gains when placing Symbiote on an ally, and is particularly effective if you have a melee hero on your team who relies heavily on basic attacks to deal damage.

The Mine build turns his Toxic Nests into powerful zone and path control tools that slow enemies and deal damage to them before they can safely reach their destination.

An active and involved healer, Sally Whitemane is an aggressive ranged support hero from the Warcraft universe who heals her allies both with targeted spells and by damaging members of the enemy team.

Whitemane does have a traditional healing spell in Desperate Plea, but in order to encourage her dynamic playstyle, she will rapidly run out of mana if healing exclusively with Desperate Plea within a short duration.

With her Inquisition inflicting a slow on the enemy and Scarlet Aegis bolstering the health and armor of allies, on top of Searing Lash and Divine Reckoning dealing damage and providing zone control, Whitemane players are always engaged in combat instead of being passive healing bots.

In exchange for her many different ways to heal her allies and disrupt her enemies, she does come with a glaring weakness — Whitemane does not have any form of escape beyond tanking damage and walking away.

As a ranged character, this leaves Whitemane particularly vulnerable when caught out, as her health pool does not make her durable; this also forces the player to make careful positioning decisions based on when it is appropriate to sit back and when it is safe to engage.

Dragoons were known in StarCraft as the awkward units who always bumped into each other, got stuck on non-existent terrain, and had terrible target selection.

Luckily, when Fenix was embodied into the shell of a dragoon, he got the longer end of the stick — with quick movement weaving in and out of trades and fights, as well as a warp to get him into the fight or out of danger, the Steward of the Templar is a versatile and adaptive ranged assassin.

Fenix also has two types of basic attacks, between which he can swap using his Weapon Mode — he can choose to either increase his attack speed if he is near his target, or increase his range and deal splash damage if he needs to keep his distance.

When playing against Fenix, be sure to save crowd control to lock him down when he approaches to deal damage.

Not doing so quickly enough could allow him to either Warp away to safety, or give him sufficient time to unload his high damage.

As the most iconic character of the Diablo universe, Deckard Cain was one of the most requested heroes for the Nexus — and he limps his way into Heroes of the Storm as a support hero.

With a kit based on thinking ahead and predicting the movement of both allies and enemies, the Last Horadrim is less of a healing machine and more of a truly active and engaging support.

Due to his trait Fortitude of the Faithful, Deckard relies heavily on accompanying his allies into battle in order to gain extra defenses and cooldown reduction.

With these buffs, he is able to throw out Healing Potions that his allies are able to pick up, as well as Horadric Cube and Scroll of Sealing, which creates zones on the map that slow and root enemies, respectively.

Consequently, in order to outplay an enemy Deckard, try to predict what he is predicting you to do, and act in an unpredictable manner to avoid his skills.

Probably one of the most frustrating heroes to kill, Garrosh is a warrior and tank from the Warcraft universe. Due to his unique passive, he gains increasing armor as he becomes closer to death, making him extremely durable as his health goes down.

Because of this, some may say that he is a master baiter. The Son of Hellscream works best as a disruption tank. If you opt to go this talent route, all these extra buttons keeps Garrosh players on their toes, forcing them to be more aware of the situational applicability of their kit — making them think and act fast to use the proper tools in the appropriate scenarios.

Another addition from the Overwatch universe, Genji is a ranged assassin with high mobility and incredible elusiveness.

The first of its kind, Genji protects himself, blocking incoming damage, and throwing daggers to the nearest enemy upon every instance of damage.

Wielding the powerful element of ice, Jaina Proudmoore has high burst damage output and soft crowd control build right into her kit.

Although not immediately apparent, the Archmage is actually a great initiator due to her long-range Frostbolt and Water Elemental, which can tag an enemy with a slow and let your team catch up to them, or at the very least, force the enemy to use some cooldowns to get them out alive.

If you prefer Ring of Frost instead, prepare to watch enemies scramble to avoid the ring, either isolating themselves from the fight, or clumping up inside the ring to avoid getting rooted, only to fall victim to even more area of effect damage.

The Frost Mage excels at fighting in narrow passages, which helps her get the most out of her powerful zone control. Often mistaken as a bad hero due to his straightforward and easy-to-use kit, Raynor can still deal a lot of damage in the right hands.

Although no longer strong enough to be a first-pick-worthy hero, Raynor can generally fill in any open sustained-damage assassin position without introducing too many weaknesses to the overall composition.

Although he can be hard-bursted before the healing kicks in, once it does, enemies will have trouble finishing him off as his health bar rapidly rises.

Raynor also synergizes well with other basic-attack-oriented heroes due to his Inspire, which provides an attack speed aura for his allies.

Yrel is a draenei from the Warcraft universe acting as a melee warrior in the front lines of battle in the Nexus. The Light of Hope is very unique, even among the entire Heroes of the Storm roster, as all of her basic abilities work on a charge mechanic.

This mechanic adds another level of complexity to Yrel, as it forces great Yrel players to predict the future and charge up their abilities during opportune moments.

To help with this, her activatible trait, Divine Purpose, allows the instant casting of a fully-powered ability once every several seconds.

Yrel has a widespread kit that allows her to fill many different supportive roles. Vindication allows her to deal damage to enemies and heal other allied frontliners when she is in the thick of the fight, or hang back and provide a clutch, life-saving heal to an allied backliner.

Righteous Hammer works well when protecting allies, allowing her to create space and potentially lock them down.

Ardent Defender is effective when timed properly against burst-oriented enemies, while Sacred Ground can be helpful if you expect a prolonged fight to happen in a controlled zone.

Although officially classified as a support, Tyrande Whisperwind tends to take things into her own hands with assassin-levels of damage output.

Although she has a few utility abilities that can heal her allies, provide them with stealth, and mark a high-priority target to help her allies bring swift death to her victim, she can also elect to go a more damage-oriented route, leaving her enemies begging for mercy from her bow, arrow, and owl.

Through some nerfs and some shifts in the meta, Tyrande went from being a must-pick hero to a more situational pick.

Hammer Artanis and Dehaka, although classified as warriors, have trouble fulfilling the true "tank" role due to lacking durability and direct initiation power.

For example, his Oil Spill is a powerful zone control tool that slows enemies, but he is able to interact with it using Flame Stream, another one of his abilities, to make it deal damage instead and heal himself.

Oil Spill too small? It can interact with itself, as the second charge can be used to get the oil to cover a greater surface. Still not enough oil? You can spec into upgrading Jet Propulsion so it drops oil as well.

In classic StarCraft style, Blaze can call down a bunker to protect himself and his allies. A powerful reactive hero, Maiev Shadowsong is a melee assassin from the Warcraft universe who excels in dodging enemy damage, exploiting enemy positioning errors, and controlling the flow of the location of team fights.

With good area-of-effect damage and the ability to both engage and disengage at will, Maiev is a terror to backline enemies who take just a step too close to the middle of the fight.

Once enemies are clumped up, she can throw out Fan of Knives, encouraging them to scatter and allowing the rest of your team to come in and take out the enemies in a single-file line.

In exchange for all this high-skill-cap mobility, playing Maiev comes at a cost — a single mistake in decision-making or poor preliminary positioning prior to a fight can mean Maiev gets eliminated before she can react, or gets poked down to a point at which she is no longer able to safely engage on the enemy team.

How much do you remember from your geometry class? Genji joined us in Heroes of the Storm from the Overwatch universe a little while back, and now his brother also enters the Nexus in an attempt to restore his honor.

Hanzo, the Master Assassin, is a versatile ranged assassin. This also makes positioning with Hanzo a lot more tricky, as he needs to stand relative to terrain off which he plans on bouncing Scatter Arrow, rather than directly relative to his target.

Hanzo also comes with a decent kit of utility. His trait, Natural Agility, gives him sufficient mobility to reposition for good angles or get away from diving enemies.

Sonic Arrow allows him to grant his team vision of an area for a long duration, reducing the danger of fog of war and stealth-based heroes.

Dragonstrike is a powerful zone-control spell that can either devastate an enemy team if they are funneled into a corridor, or force enemies to split apart from each other.

Although not the most popular of picks, Tychus is extremely strong, and borderline overpowered, in the right situations.

As a result, he can completely shut down enemies who decide to go for frontline-heavy compositions, shredding them down as if they were just squishy assassins.

The Notorious Outlaw also comes with two equally-viable heroics, based on the situation — Drakken Laser Drill can supplement his damage if he needs to continue shredding tanks with his Minigun, or Commander Odin can turn him into a team fighting machine with high area-of-effect damage output and a bit of soft crowd control.

Instead of creating little minions, the Infested Admiral uses his mutated arm to displace the enemy, and spreads viruses — both good and bad — to affect the tides of battle.

Lurking Arm creates an area on the ground that silences enemies and deals a little bit of damage per second. The first shapeshifting hero in the game, Greymane switches between human and worgen form, depending on whether he needs to attack from the safety of range, or dive in deep to burst down priority targets with his high mobility and huge damage output.

From range, the Lord of the Worgen can kite enemies, while having a unique ability — Gilnean Cocktail — that abuses the conventional bulky frontline mechanic to deal greater damage to those "protected" by the tanks.

If you like coming into a fight and cleaning up, Greymane is the hero for you. Due to his swift movement speed and lockdown abilities, The Warchief of the Horde is a prime pick if you want to skirmish in favorable trades, or flank the enemy backline to take down priority targets.

Either one of his heroics — Sundering and Earthquake — rends his primary target helpless, as their allies can do nothing but watch in their stunned or slowed state as their carry falls, right in front of their eyes.

The Freedom-Fighting DJ is a lot more mobile of a support than other healers, having his speed boost from his Crossfade, as well as his Wall Ride, which gives him additional movement speed when moving alongside impassable terrain.

With good prediction skills, Sound Barrier can single-handedly turn the pace of a fight in your favor due to the immense shield on all nearby allied heroes.

Being able to absorb damage over the span of six seconds versus high spell-based area-of-effect casters can mean that the enemy team runs out of damage after wasting it all on your shield, and your team charges in with your amplified speed boost to finish off your helpless enemies.

Kharazim is a jack-of-all-trades, versatile support with great mobility and a lot of situational picks in his talent tree. Due to the large number of decisions the player of the Veradani Monk must make, in both his build and his ability timing and usage, Kharazim has one of the highest skill caps when it comes to playing him well.

The resurrection from a well-timed, reactive Palm could be the deciding factor in single-handedly swinging a losing fight to a winning one, but is nearly impossible to hit preemptively against a coordinated team.

Obsessed with explosives, Junkrat, a ranged assassin from the Overwatch universe, brings chaos and mayhem to the battlefield with his unpredictable damage, scattered abilities, and zone control.

RIP-Tire resembles his ultimate ability in Overwatch where Junkrat activates a motorized bomb that he can control from afar and detonate when it reaches the heart of the enemy team.

Rocket Ride turns Junkrat into a suicide rocketeer, creating a large area of damage on the ground where he lands after his flight, and activating the on-death portion of his trait although, it does not count as an actual death.

Junkrat is best used as a spellcaster that keeps your opponents on their toes. Due to the nature of his abilities, enemies will have a bit more of a difficult time dodging his skills relative to those of other heroes.

This ranged assassin has a unique mechanic not currently present in any other hero, in that he does not passively regenerate mana.

Instead, he must use his trait, Life Tap, to sacrifice a portion of his health to regain mana and continue casting spells.

Sweeping through a minion wave with a few abilities allows him to secure the experience for his team quickly, and rotate to a different location to help out for skirmishes or objectives.

Nobody pushes quite as well as Sylvanas, especially because structures mean nothing to her once she gets going.

Due to her extremely unique trait, Black Arrows, Sylvanas can disable minions, mercenaries, and towers every time she hits them with a basic attack or ability, not only protecting her own health pool, but also protecting her minions for continued pushing.

The Banshee Queen may appear like a dedicated pusher, but she also works well in team fight situations. Not only can she abuse any grouping or clumping of enemies from the spreading of the poison of her Shadow Dagger, she can also silence enemies out of important channeled abilities from far away like E.

With great mobility and great heals, Rehgar is a prime support for aggressive play. Rather than having a mount, Rehgar transforms into a Ghost Wolf with increased movement speed and a built-in gap-closing lunge on his next basic attack.

Combine this with the slows and utility from the rest of his kit and talents, and the Shaman of the Earthen Ring can be one of the few supports who can pull off a decent initiation to a fight.

Not only do you get great value for the mana cost of your Chain Heal, based purely off numbers, but Ancestral Healing can be used as the ultimate baiting tool, healing most allied characters right back to full health after a one-second delay.

In a team composition with a lot of basic attackers? Bloodlust is a huge support heroic that provides movement speed, attack speed, and life steal to your allies, allowing them to run down the enemy team, obliterating any hopes of their retreat while healing off their shrinking health bars.

This Faerie Dragon has a comprehensive set of options through her kit and talents that allows her some damage, healing, protection, buffs, disables, and global pressure.

Due to her lack of a mount, she has the ability to teleport, which essentially lets her get to a fight late, and still be on time.

Her talents are so diverse that, in order to optimize what she has to offer, the player must constantly keep tabs on enemy performance and builds.

With some of the highest survivability in the game, most people are left with a very tough choice — attack Johanna, only to barely leave a dent in her armor; or ignore her, and constantly get disrupted by her crowd control and utility.

No matter what your enemies are good at, Johanna has a way to stop it. To top it all off, her Trait gives her immunity to crowd control for a short duration, making sure nothing can stop her from getting what she wants.

The master of evolution and adaptation, Dehaka feeds off the essence of his fallen enemies, using them to improve his own strength and survivability.

Instead of a mount, the Primal Pack Leader has decided lurking in the bushes is a better tool to becoming an apex predator, and has the ability to teleport to any bush on the map, providing global presence and pressure.

Dehaka comes with one of the best pick-off abilities in the game, Drag. Due to his extreme survivability and self-healing, he can afford to put himself into danger to isolate a high-priority target and force them out of position, soak a bit of damage, then use Burrow and heal to make himself healthy again while the rest of his team sweeps in to back up his initiation.

This not only helps her jump chaotically around the battlefield with her Teleport, but it also allows her to output relentless area-of-effect damage on the enemy team after she earns her first takedown and gets rolling.

Be careful, though; her offensive prowess comes with a downside of having a very small health pool. Li-Ming requires a relatively higher skill level to be played optimally, as all her damage-dealing abilities can either fail to connect or put her in danger.

Magic Missiles, Arcane Orb, and Wave of Force are all skillshots that can miss, while Calamity Teleport puts her in melee range of her target, and Disintegrate is effectively a self-root.

As a result, those without sufficient character control and mechanics may find her difficult to pilot to success. The Warlord of the Amani revolves around finding a perfect balance between healthiness and injury, as the more at risk of death he is, the stronger his basic attacks become.

His trait Berserker allows him to injure himself with each basic attack, bringing his health pool down and his attack damage and attack speed up. With his iconic ability, quite simply named Hook, Stitches is known for grabbing enemies who are far-enough away from the fight to feel a false sense of security, then throwing them right into the center of the chaos.

Although most of the rest of his kit seems normal for a tank — a little bit of damage, utility, and sustainability here and there — he has a particularly unique heroic in Gorge.

This ability is fantastic if there happens to be some bulky front liners or a pesky support getting in the way of the enemy carries; just eat them up and open the path for your team to run them down defenseless.

As the embodiment of the forest, Malfurion brings massive amounts of heals over time, and is the only hero who can directly grant mana and cooldown reduction to an ally.

With his Regrowth on a 5-second cooldown, he can output a lot of health regeneration to his allies, but lacks the burst healing needed to save his team from emergencies, unless he elects to take Tranquility as his heroic.

Although the Archdruid lacks mobility, his Entangling Roots provide a little bit of crowd control that can help him lock down enemies for his team to either escape or follow up.

Overall, Malfurion works best in a mana-hungry, spell-casting team composition with high damage output — he can not only grant them mana, but also let them use their spells more often.

He also works effectively against enemies with poison mechanics that can be easily mitigated by Regrowth, as well as against many spellcasters who may be absolutely crippled if he elects to spec into Twilight Dream for the silence.

If you enjoy playing high-damage heroes with low health pools, Muradin is one of the last heroes you want to see on the enemy team. His kit is specially designed to help him get into the enemy backline and disrupt high-priority targets, or even isolate them for long enough for his team to wipe them off the map.

Unless he is properly focus fired, he will survive long enough for the Dwarf Jump he used to initiate to be back off cooldown, able to be used again as an escape Facing a good Sergeant Hammer is essentially like constantly getting sucker punched.

Unfortunately, this is only the case in an ideal situation, and in suboptimal situations, the Siege Tank Operator is a self-rooting sitting duck.

When protected by her team, she can shoot from an extremely far distance and deal an absurd amount of damage without ever getting hit. However, if the fight were to ever shift towards her, she becomes extremely vulnerable, forcing her to unsiege and be nothing more than a regular basic attacker; if the fight shifts away from her, she needs to unsiege to get back in range.

Hammer, and she does a great job at destroying towers from safety. Although classified as a specialist, if the "support" and "healer" roles were separated, Medivh would be the perfect example of a true support.

Providing a tremendous amount of utility to his team, the Last Guardian has skills that both enable his allies to perform, and protect them from danger.

Medivh is also one of the best at stopping insane amounts of burst damage arriving in short periods of time — but again, requires near-perfect timing and prediction to be effective.

As you can see, a common theme with Medivh is being able to read your allies, your enemies, and the state of the game accurately.

Mages are known for their strong abilities that deal a lot of damage — damage that is gated by cooldowns. By putting himself in greater danger to trigger his shorter-ranged basic attacks, Mephisto can dominate the battlefield with heavy area-of-effect sustained damage.

More damage generally means a more fragile body, but this is partially neutralized by being able to engage into the fight with Shade of Mephisto and unload a rotation of cooldowns, knowing that he will be teleported back to safety again even in the face of enemy crowd control.

This kind of ability introduces depth of strategy for both Mephisto and the enemy team. Mephisto has the option of casting Consume Souls early prior to an objective fight to scare the enemy team away from an engage, or casting it later on in the fight to pick off fleeing enemies.

One glimpse at her facial expression will tell you that Sonya is here to get into the fight and slice people into shreds with her barbaric dual-wielded swords.

Although classified as a warrior, Sonya is more of a warrior-assassin hybrid, able to get in range with her Ancient Spear gap closer, then spinning to victory with her Whirlwind, which not only deals a lot of damage to an area around her, but also heals her for a percentage of her damage dealt.

If lock-down is what your team needs, Sonya can provide that as well — her Leap heroic can mean the swift death of squishy enemy backline targets. Sonya is extremely difficult to deal with unless she is locked down during her Whirlwind.

The triple healing against heroes, grouped with talents like Nerves of Steel and Ignore Pain, can make it seem like an entire team is focusing down Sonya, but her health bar is still somehow going up.

Ana, the Veteran Sniper, is a ranged support hero from Overwatch, and as her title may suggest, she operates with a sniper rifle that requires her to aim her heals.

Ana also comes with a wealth of other utility options. Her Biotic Grenade which is also a skillshot heal has a dual purpose of both damaging enemies and reducing the healing they receive for a short duration — which, with proper timing, can completely negate powerful effects like Ancestral Healing.

Her Sleep Dart renders an enemy completely useless for a duration while her allies focus down other targets. Her first heroic option is Nano Boost, which can give an ally superpower strength; this is most effective when synergized with spellcasters, as the ability gives spell power and cooldown reduction.

Her other heroic is Eye of the Horus, continuing off the sniper theme and giving her another skillshot heal that can also deal damage to enemies.

Now the Aspect of Death, he uses his death-themed abilities to move around the battlefield and eliminate enemies, big or small.

He can then cast other abilities on these victims, including Soul Rip for additional damage and Wraith Strike for mobility.

In response to his relatively low health pool for being a melee character, if you find yourself being killed too quickly, you may opt to take the Tormented Souls heroic, which grants you some armor and survivability.

Although a powerful ganker and mobile assassin, Kerrigan is a hit-or-miss hero who relies heavily on landing her skillshot abilities to make an impact in the game.

Her Primal Grasp and Impaling Blades combo can be devastating if hit — not only does it pull enemies towards her, but it also incapacitates them for a few seconds.

More experienced players know how reliant Kerrigan is on her combo, and will begin walking erratically when she approaches, making it even harder to land the crowd control Kerrigan is most effective in gank compositions, in which she can travel with one or two other heroes who can help her set up her combo.

In that case, the duration of lockdown on the enemy and the displacement of their movement away from the safety of their structures can allow her team to get an early experience lead, and snowball it into a strong mid- and late game.

Kerrigan is also extremely effective on the map Infernal Shrines; with the Clean Kill upgrade on her Ravage, proper ability and basic attack threading, and proper timing, Kerrigan can single-handedly clear an entire shrine and secure a Punisher by herself at a blazing fast rate.

Having a heroic that can literally move the entire enemy team away — often seen in highlight reels as the means to secure objective steals — Falstad is popular in competitive play due to his damage output, high mobility, global pressure, and utility.

The Wildhammer Thane can be built as a sustained damage dealer through basic attacks, or a bursty mage-like caster through abilities. His utility allows him to work effectively both in small duels and large team fights.

Falstad becomes particularly devastating during the late game when he is able to split the enemy team in half with Gust, then burst down isolated targets with the immensely stacked damage from Gathering Storm to finish them off before their allies have a chance to recover from the Gust and come in for the save.

In uncoordinated settings, or if you are inexperienced with using Gust, it may be better to select Hinterland Blast.

Not only could Gust throw your teammates off guard with the displacement of your enemies, but if used improperly, you could end up giving the entire enemy team a free gap closer in their preferred direction.

Hinterland Blast is much more straightforward — aim towards your enemies and press R to deal damage. Often seen as the melee version of the more classic stealth hero Nova, Valeera lurks the battlefield with stealth until she is ready to appear behind an enemy and burst them down to death.

Someone truly fitting of the classification "assassin," the Shadow of the Uncrowned gains a special set of abilities when she is in stealth form so she can open on an enemy, either from range or with some form of disabling strike, then finish them off with the rest of her kit.

In exchange for being a melee character, Valeera has a gap closer built into her kit — Sinister Strike — that has its cooldown drastically reduced if she hits a heroic enemy.

Valeera also works on a combo point system, where the more enemies she damages with her abilities, the more combo points she earns, which she can spend to empower or Eviscerate, her finishing move.

Smoke Bomb allows Valeera to move around in an area without being revealed, even upon taking damage; this allows her to plan a tactical escape, or continue damaging enemies without much fear of retaliation.

Cloak of Shadows cleanses her of damage-over-time abilities and makes her unstoppable, allowing her to get out of sticky situations and avoid crowd control to keep her in place.

Get your sunglasses ready, because the Light is a force to be reckoned with. Often called a healbot, Uther provides some decent utility as a support, but truly shines through his incredibly high healing output, keeping his allies alive in their times of need.

The Lightbringer comes with two basic abilities that heal — one single-target heal, and one area-of-effect projectile heal that also deals damage to enemies.

When Uther makes the ultimate sacrifice, he is rewarded with even more healing — his trait, Eternal Devotion, allows him to continue healing allies for 8 seconds after his own death.

Known for her trait Avoidance, Cassia gains 65 physical armor against heroic basic attacks while she is in motion. Her strong trait comes at a cost — because of her relatively low health pool, relatively high damage output potential, and the fact that people are aware she is tankier while moving, she is prone to getting hard crowd controlled and bursted down by the enemy team.

Even though she has an aggressive gap closer in Fend, proper positioning and spacing is especially important on Cassia if you want to avoid being taken out of the fight quickly.

The Amazon Warmatron comes with a bit of utility with her blind from Blinding Light, as well as her pseudo-displacement ability Ball Lightning.

Her first heroic option creates a ball of lightning that bounces among enemies, with a Level 20 upgrade that makes the bouncing infinite.

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